Armored Hulk


Armored Hulk is a class in Pathfinder: Kingmaker. Armored Hulk is 


"Some barbarians disdain hides the hides and leather used an as armor by most of their kin. Instead, they master  the masters even those created by more civilised people"



Armored Hulk Tips & Builds

  • High saves: Fortitude.

  • Class skills: Athletics, Mobility, Lore (Nature), Perception, Persuasion.

  • Proficient with all simple and martial weapons, light armor, medium armor and shields (except tower shields).

  • Alignment: Any non-lawful Hit Die: d12

  • Skill Ranks Per Level: 4 + Int modifier.



Armored Hulk Abilities


Base Attack Bonus





Level 1 +1 +2 0 0 Armor Proficiencies (Heavy Armor), rage, Barbarian Proficiencies, Indomitable Stance
Level 2 +2 +3 0 0 Rage power, Armored Swiftness
Level 3 +3 +3 +1 +1 Resilience of Steel
Level 4 +4 +4 +1 +1 Rage power
Level 5 +5 +4 +1 +1 Improved Armored Swiftness
Level 6 +6/+1 +5 +2 +2 Rage power, Resilience of Steel
Level 7 +7/+2 +5 +2 +2 Damage reduction 1/—
Level 8 +8/+3 +6 +2 +2 Rage power
Level 9 +9/+4 +6 +3 +3 Resilience of Steel
Level 10 +10/+5 +7 +3 +3 Damage reduction 2/—, rage power
Level 11 +11/+6/+1 +7 +3 +3 Greater rage
Level 12 +12/+7/+2 +8 +4 +4 Rage power, Resilience of Steel
Level 13 +13/+8/+3 +8 +4 +4 Damage reduction 3/—
Level 14 +14/+9/+4 +9 +4 +4 Indomitable will, rage power
Level 15 +15/+10/+5 +9 +5 +5 Resilience of Steel
Level 16 +16/+11/+6/+1 +10 +5 +5 Damage reduction 4/—, rage power
Level 17 +17/+12/+7/+2 +10 +5 +5 Tireless rage
Level 18 +18/+13/+8/+3 +11 +6 +6 Rage power, Resilience of Steel
Level 19 +19/+14/+9/+4 +11 +6 +6 Damage reduction 5/—
Level 20 +20/+15/+10/+5 +12 +6 +6 Mighty rage, rage power

 Armor Proficiency (Heavy Armor)

 Prerequisite: Armor Proficiency (Matthew Armor)

You just became proficient with Heavy  Armor


Indomitable Will (Ex)

While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage.


Armored Swiftness

At 2nd level . an armored hulk moves 5 feet faster than normal in medium and heavy armor.


Improved Armored Swiftness

At 2nd level, an armored hulk moves faster in medium and heavy armor. When wearing medium or heavy armor, an armored hulk can move 10 feet faster than normal, to a maximum of her speed.


Rage (Ex)

A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds.

Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.


Rage Powers

As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.

Any barbarian who meets the powers’ prerequisites can select and use rage powers. Totem rage powers grant powers related to a theme. A barbarian cannot select from more than one group of totem rage powers.

Rage Powers


Name Effects
Animal Fury While raging, the barbarian gains a bite attack. If used as part of a full attack action, the bite attack is made at the barbarian’s full base attack bonus –5. If the bite hits, it deals 1d4 points of damage (assuming the barbarian is Medium; 1d3 points of damage if Small) plus half the barbarian’s Strength modifier. A barbarian can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, any grapple checks made by the barbarian against the target this round are at a +2 bonus.
Beast Totem While raging, the barbarian gains a +1 natural armor bonus. This bonus increases by +1 for every four levels the barbarian has attained.
Increased Damage Reduction The barbarian’s damage reduction increases by 2/—. A barbarian can select this rage power up to three times. Its effects stack. A barbarian must be at least 8th level to select this rage power.
Inspire Ferocity While in the reckless stance, the barbarian imparts the stance’s bonus and penalty to all willing allies within 30 feet of her. A barbarian must have the reckless stance rage power to select this rage power.
Internal Fortitude The barbarian is immune to the sickened and nauseated conditions. A barbarian must be at least 8th level to select this rage power.
Reckless Stance The barbarian can attack with abandon at the expense of her defense. She gains a +1 bonus on attack rolls, but takes a –1 penalty to AC. This bonus and penalty increase by 1 at 4th level and every 4 levels thereafter. This is a stance rage power.
Regenerative Stance  The barbarian can continually replenish her health. At the start of her turn, she regains 1 temporary hit point for every 4 levels she has (up to 5 hit points per round), but this cannot give her more than her maximum temporary hit points from rage. This is a stance rage power. A barbarian must have Renewed Vigor rage power and be at least 4th level to select this rage power.
Renewed Vigor As a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier. For every 4 levels the barbarian has beyond 4th, the amount healed increases by 1d8 (to a maximum of 5d8 at 20th level). This ability can be used only once per day. The barbarian must be at least 4th level to select this rage power.
Swift Foot The barbarian gains a 10-foot enhancement bonus to her base speed. A barbarian can select this rage power up to three times; its effects stack.


Greater Rage (Ex)

At 11th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3. In addition, the amount of temporary hit points gained when entering a rage increases to 3 per Hit Die.


 Resilience of Steel 

At 3rd level, an armored bulk is able to use her armor to help avoid deadly hits. While wearing heavy armor, she gains a +1 bonus to AC that applies only critical hit confirmation rolls. This bonus increases by +1 every 3 levels beyond 3rd (maximum +6 at 18th).


Damage Reduction (Ex)

 At 7th level, a barbarian gains damage reduction. Subtract 1 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.


Indomitable Will (Ex)

While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage.


Armored Hulk Tips & Builds

  • ??



Alchemist  ♦  Aldori Defender  ♦  Arcane Bomber  ♦  Arcane Trickster  ♦  Archaeologist  ♦  Barbarian  ♦  Bard  ♦  Blight Druid  ♦  Chirurgeon  ♦  Cleric  ♦  Crusader  ♦  Defender of the True World  ♦  Divine Guardian  ♦  Divine Hunter  ♦  Dragon Disciple  ♦  Druid  ♦  Duelist  ♦  Ecclesitheurge  ♦  Eldritch Archer  ♦  Eldritch Knight  ♦  Eldritch Scion  ♦  Eldritch Scoundrel  ♦  Empyreal Sorcerer  ♦  Feyspeaker  ♦  Fighter  ♦  Flame dancer  ♦  Flame Warden  ♦  Freebooter  ♦  Grenadier  ♦  Herald caller  ♦  Hospitaler  ♦  Inquisitor  ♦  Invulnerable Rager  ♦  Mad dog  ♦  Magus  ♦  Monk  ♦  Monster Tactician  ♦  Mystic Theurge  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sacred Huntsmaster  ♦  Sage Sorcerer  ♦  Scaled Fist  ♦  Scroll Savant  ♦  Sorcerer  ♦  Stalwart Defender  ♦  Stormwalker  ♦  Sword Saint  ♦  Sylvan Sorcerer  ♦  Tactical Leader  ♦  Thassilonian Specialist  ♦  Thug  ♦  Thundercaller  ♦  Tower Shield Specialist  ♦  Traditional Monk  ♦  Two-Handed Fighter  ♦  Vivisectionist  ♦  Wizard


Tired of anon posting? Register!
Load more
⇈ ⇈