Bomb

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Bomb is an Ability in Pathfinder: Kingmaker. Abilities are usually class-specific, however, rarely some Abilities can be found in 2 or more Classes.

 

 

In addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies. An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier. Thrown bombs have a range of 30 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level. Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.

 

Bomb Information

  • Thrown bombs have a range of 30 feet
  • On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier
  • The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level
  • Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage)
  • Those caught in the splash damage can attempt a Reflex save for half damage
  • The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.

 

 

Bomb Tips & Notes

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Abilities
Ability Focus - Bombs  ♦  Agile Maneuvers  ♦  Alchemy Proficiencies  ♦  Alertness  ♦  Armor Focus  ♦  Armor Proficiency  ♦  Armor Training  ♦  Bardic Knowledge  ♦  Bardic Performance (Move Action)  ♦  Bardic Performance (Swift Action)  ♦  Bleeding Touch  ♦  Blind-Fight  ♦  Bonus Combat Feat  ♦  Bravery  ♦  Charge  ♦  Combat Casting  ♦  Combat Reflexes  ♦  Coordinated Defense  ♦  Damage Reduction  ♦  Danger Sense  ♦  Deadly Performance  ♦  Death's Embrace  ♦  Defensive Combat Training  ♦  Detected Magic  ♦  Diehard  ♦  Dirge of Doom  ♦  Discovery  ♦  Elemental Focus  ♦  Exotic Weapon Proficiency  ♦  Fascinate  ♦  Fast Movement  ♦  Favorite Class Bonus  ♦  Feat  ♦  Fighter Proficiencies  ♦  Fighting Defensively  ♦  Frightening Tune  ♦  Grand Discovery  ♦  Greater Rage  ♦  Improved Uncanny Dodge  ♦  Indomitable Will  ♦  Inspire Competence  ♦  Inspire Courage  ♦  Inspire Greatness  ♦  Inspire Heroics  ♦  Jack of All Trades  ♦  Judgment - Healing  ♦  Judgment - Justice  ♦  Judgment - Piercing  ♦  Judgment - Protection  ♦  Judgment - Purity  ♦  Judgment - Resistance  ♦  Judgment - Resukuebcy  ♦  Mighty Rage  ♦  Mutagen  ♦  Orisons  ♦  Persistent Mutagen  ♦  Poison Resistance  ♦  Rage  ♦  Rage Power  ♦  Renewed Vigor  ♦  Second Judgement  ♦  Shooting Performance  ♦  Skilled  ♦  Sneak Attack  ♦  Solo Tactics  ♦  Summon Monster II  ♦  Summon Tactics  ♦  Teamwork Feat  ♦  Tireless Rage  ♦  Touch of Good  ♦  Trapfinding  ♦  Uncanny Dodge  ♦  Weapon Proficiency  ♦  Well-Versed



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