Danger Sense

 
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Danger Sense is an Ability in Pathfinder: Kingmaker.   Abilities are usually class-specific, however, rarely some Abilities can be found in 2 or more Classes.

 

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Danger Sense Information

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Danger Sense Tips & Notes

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Ability
Ability Focus - Bombs  ♦  Agile Maneuvers  ♦  Alchemy Proficiencies  ♦  Alertness  ♦  Armor Focus  ♦  Armor Proficiency  ♦  Armor Training  ♦  Bardic Knowledge  ♦  Bardic Performance (Move Action)  ♦  Bardic Performance (Swift Action)  ♦  Bleeding Touch  ♦  Blind-Fight  ♦  Bomb  ♦  Bonus Combat Feat  ♦  Bravery  ♦  Charge  ♦  Combat Casting  ♦  Combat Reflexes  ♦  Coordinated Defense  ♦  Damage Reduction  ♦  Deadly Performance  ♦  Death's Embrace  ♦  Defensive Combat Training  ♦  Detected Magic  ♦  Diehard  ♦  Dirge of Doom  ♦  Discovery  ♦  Elemental Focus  ♦  Exotic Weapon Proficiency  ♦  Fascinate  ♦  Fast Movement  ♦  Favorite Class Bonus  ♦  Feat  ♦  Fighter Proficiencies  ♦  Fighting Defensively  ♦  Frightening Tune  ♦  Grand Discovery  ♦  Greater Rage  ♦  Improved Uncanny Dodge  ♦  Indomitable Will  ♦  Inspire Competence  ♦  Inspire Courage  ♦  Inspire Greatness  ♦  Inspire Heroics  ♦  Jack of All Trades  ♦  Judgment - Healing  ♦  Judgment - Justice  ♦  Judgment - Piercing  ♦  Judgment - Protection  ♦  Judgment - Purity  ♦  Judgment - Resistance  ♦  Judgment - Resukuebcy  ♦  Ki Strike - Magic  ♦  Mighty Rage  ♦  Mutagen  ♦  Orisons  ♦  Persistent Mutagen  ♦  Poison Resistance  ♦  Rage  ♦  Rage Power  ♦  Renewed Vigor  ♦  Second Judgement  ♦  Shooting Performance  ♦  Skilled  ♦  Sneak Attack  ♦  Solo Tactics  ♦  Summon Monster II  ♦  Summon Tactics  ♦  Teamwork Feat  ♦  Tireless Rage  ♦  Touch of Good  ♦  Trapfinding  ♦  Uncanny Dodge  ♦  Weapon Proficiency  ♦  Well-Versed



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