Infusion

 

At 1st level, a kineticist gains an infusion wild talent from the list of options available based on her elemental focus. She gains additional infusions at 3rd, 5th, 9th, 11th, 13th, 17th, and 19th levels. By using infusions along with her kinetic blasts, a kineticist can alter her kinetic blasts to suit her needs. Infusions come in two types, each of which changes a kinetic blast differently: a substance infusion causes an additional effect, while a form infusion causes the kinetic blast to manifest in a different way. Each infusion can alter only certain kinds of kinetic blasts, which are listed in its Associated Blasts entry. Each time the kineticist uses one of her kinetic blast wild talents, she can apply up to one associated form infusion and up to one associated substance infusion.
Some infusions change the action required to activate a kinetic blast or entirely transform the kinetic blast's normal effects.
The burn cost listed in each infusion's Burn entry is added to the burn cost of the kinetic blast the infusion modifies.
The DC for a save against an infusion is based on the associated kinetic blast's effective spell level, not the level of the infusion.

Infusion is one of many Class Features available in Pathfinder: Kingmaker. Class Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. Abilities in Pathfinder: Kingmaker can be used for both dealing damage to Enemies, inflict Status Ailments, buff characters or just protect you.

 

Infusion Information

Type:

 

How to Acquire Infusion

Infusion can be obtained by the following classes:

 

Infusion can be cast by using the following Items:

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  • Weapon: ??
  • Armor: ??

 

Infusion Tips & Notes

  • Notes & Tips go here

 

 

 




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