Kingdom Management information in Pathfinder: Kingmaker is covered on this page.

Kingdom Stats

Community/Population

 The Community statistic represents the barony's population.

Loyalty

The loyalty statistic indicates the citizen's favor towards the baroness's methods.

Military

 The Military statistic represents the barony's military prowess and its ability to defend against threats.

Economy

The Economy statistic measures the barony's productivity and affects the state's income.

Relations

The Relations statistic indicates the external and, to a point, internal diplomatic ties of the barony. In small baronies the Regent covers matters of the Relations and will ask to assign a Grand Diplomat when necessary.

Divine

The Divine statistic reflects the barony's piety and support of religious works in the region.

Arcane

The arcane statistic represents the barony's development of new arcane practices and accumulation of arcane knowledge. In small baronies the High Priests covers matters of the arcane and will ask to assign a magister when necessary.

Stability

The stability statistic represents internal security and how compliant the barony's subjects are. In small baronies the General covers matters of the Stability and will ask to assign a Warden when necessary.

Culture

The culture statistic measures the cultural and educational development of the barony and its subjects. In small baronies the Councilor covers matters of the culture and will ask to assign a curator when necessary.

Espionage

The Espionage statistic reflects the strength of barony's spy networl and counter-intelligence efforts. In small baronies the grand diplomat covers matters of the Espionage and will ask to assign a Spymaster when necessary.

Buildings

Builds require BP and time to finish, you can buy BP from some merchants.

Name

Effects

Bonus

Price

Longhouse

Community +1

Divine +1

Culture +1

   50
Lumberyard Economy +1   25
Orphanage

Community +1

Loyalty +1

  35
Windmill Community +1 +1 Military with the Granary or Brewery in the same settlement 40
Wooden Wall Military +1 +1 Stability with the Barracks in the same settlement 30
Barracks Military +1 +1 Stability adjacent to the longhouse 30
Brewery Relations +1 +1 to Loyalty with the Windmill, +1 to Stability with the Tavern 35
Granary Community +1   15
Herbalist Loyalty +1 +1 Arcane adjacent to the Shrine 20
Monument Community +1, Loyalty +1   45
Piers Economy +1   25
Shop Economy +1 +1 Economy adjacent to the Tavern 20
Shrine Divine +1 +1 Divine adjacent to the Monument, +1 Loyalty adjacent to the Longhouse 25
Smith Military +1 +1 Economy adjacent to the shop 20
Tavern Economy +1 +1 Relations adjacent to the Longhouse 20
Watchtower Espionage +1 +1 Military with the Barracks, +1 Stability with the wooden wall 30
Bulletin Board   +2 solving problems 30
Cistern Stability +2 +1 Loyalty when adjacent to a park 60
Courthouse

Stability +3, Community +2

+4 solving problems 140
Fort Stability +2, Military +2 +1 Espionage with the Barracks, +1 Military with the Garrison, +1 Stability with Jail 234
Jail Stability +2, Community +1 +1 Stability when adjacent to a Barracks, +1 Stability when adjacent to a Fort 131
Kobold Quarters Relationship +2, -1 Loyalty, +3 Espionage +3 Espionage when adjacent to a Thieves or Assassin Guild 219
Library +1 Arcane, +1 Divine +1 Stability when adjacent to a courthouse, +1 Culture when adjacent to Printing House 88
Lighthouse +1 Espionage, +1 Stability   112
Mage's Tower +4 Arcane +3 to Arcane when built in a separate slot 125
Mansion +1 Relationship, +3 Community, +1 Espionage, +1 Culture   188
Museum +3 Culture +3 to culture if royal musum has been opened to the barony 125
Park +4 Loyalty   125
Sacred Grove +4 Divine, +2 Military   125
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       

 

Kingdom Projects

Name

Difficulty

Cost/Time

Deadline

Results

Agreement with Ioseph Sellemius      

500 BP

Unfair Price: The cost of all buildings increased by 25%.

Support Councilor's Endeavors   14 days   Improve the rank of your barony
Support the Treasurer's Endeavors   14 days    
Support the General's Endeavors        
Pillage the Temple of the Elk   10 BP/ 14 days    
Rebuild the Temple of the Elk        
Research into the nature of curses: The Scythe Tree        
Research into the nature of curses: Bald Hilltop        
Research into the nature of curses: Davik Nettle        
Trade Agreement with Surtova   1500BP/60 days    
Love of the Folk   75 BP/14 days    

 

Kingdom Events

Name

Results

Bandits Outrage  
Troll Raids  
Troll Sightings  
The Howling Wolves  
Cheap Publicity  
Proposal for Cooperation  
Visitor waits in the Castle  
Visitor waits in the Castle (heartbroken mother)  
New Troll Sightings  
Problem with Taxes  
Treasurer requires your Attention  
Letter for the Ruler --

In Pathfinder: Kingmaker there are multiple leader slots you can assign, they can give you unique bonuses, or other opportunities. Leaders will act according to their position in government, beliefs and alignment. Choose wisely! Note that the Effects lists assume no Ability score improvements have been applied to that Candidate, Companions can have a greater effect with ability score increases and enhancement bonuses from any gear.

Kingdom Leaders

Regent

The Regent makes sure that the complaints and the worries of the subjects are heard by their ruler, acting as a connecting link between the baron and the people. They use their Charisma modifier to impact Community.

Candidates

Effects

Events

Octavia Community +2  
Valerie Community +2  
Lander Lebeda Community +3  

 

Councilor

The Councilor tends to the worries the common folk, including land disputes and matters of agriculture. This adviser ensures citizens remain loyal to the throne. They use their Wisdom modifier to impact Loyalty.

Candidates

Effects

Events

Tristian Loyalty +4  
     
     

 

General

The General is the highest-ranking officer in the army of the barony, responsible for keeping watch of the borders and protecting the realm. They use their Strength modifier to impact Military.

Candidates

Effects

Events

Amiri  Military +3  
Regongar  Military +4  
 Kassil Aldori  Military +4  

 

Treasurer

The Treasurer's duty is to keep the coffers of the barony full and making sure that gold is spent wisely.

Candidates

Effects

Events

Jubilost Economy +4  
     
     

 

High Priest

No matter what deity he serves, the High Priest strives to satisfy the spiritual needs of all citizens in the barony. They use their Wisdom modifier to impact Divine.

Candidates

Effects

Events

Harrim Divine +4  
Jhod Kavken Divine +3  
Jaethal Divine +3  

 

Warden

The warden keeps peace in the barony, pursuing those who break the law and protecting those who abide by it.

Candidates

Effects

Events

Ekundayo Stability +2  
     
     

 

Curator

The curator oversees education in the barony and also supports the fine arts. The Curator also cares about the mark the barony leaves in Golarion's history of arts.

Candidates

Effects

Events

Storyteller    
     
     

 

Minister

The minister oversees the barony's intelligence network and protects against espionage by foreign powers.

Candidates

Effects

Events

Jaethal    
     
     

 

Grand Diplomat

The Grand Diplomat maintains relations with foreign powers as well as the citizens of barony itself.

Candidates

Effects

Events

Linzi    
     
     

 

 

 

 

Kingdom Resources

There are many types of kingdom Resources across the world map, to claim them, they must be on your own land, and spend some 15 BP. Kingdom resources will give your settlement different bonuses.

Name

Effects

Moist Basin Loyalty +1
Blackberry Meadow Loyalty +1
Old Outpost Military +2
Excavation Post Culture +1
Ruins of an Old Temple Culture +1
Fertile Land Loyalty +1
Sunny Glade Loyalty +3
Ancient Obelisk Arcane +2
Flat-Topped Hill Military +2
Abandoned Laboratory Arcane +2
Refugee Camp Community +1
Sapphire Field Economy +3

 

 

Claims




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