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Orc Ferocity

 
Req

Half-orcs

Effects

When a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious.

Orc Ferocity is a Trait in Pathfinder: Kingmaker. Traits can give your character various bonus or allow them to perform all sorts of actions.

 

When a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious.

 

Orc Ferocity Information

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Orc Ferocity Tips & Notes

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Traits
Adaptability  ♦  Celestial Resistance  ♦  Defensive Training - Giants  ♦  Dwarven Weapon Familiarity  ♦  Elven Immunities  ♦  Elven Magic  ♦  Elven Weapon Familiarity  ♦  Fearless  ♦  Gnome Magic  ♦  Halfling Luck  ♦  Hardy  ♦  Hatred - Orcs and Goblinoids  ♦  Hatred - Reptilian Humanoids  ♦  Heritage  ♦  Illusion Resistance  ♦  Intimidating  ♦  Keen Senses  ♦  Light Halo  ♦  Obsessive  ♦  Orc Weapon Familiarity  ♦  Slow and Steady  ♦  Slow Movement  ♦  Stability  ♦  Sure-Footed

 




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