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Abilities in Pathfinder: Kingmaker are special features of classes and archetypes.

Abilities

General Abilities

Name

Effects

Requirements

Summon Monster I    
Touch of Good    
Fighting Defensively    
Orisons    
Charge    
Bleeding Touch    
Judgment - Healing    
Judgment - Justice    
Judgment - Piercing    
Judgment - Protection    
Judgment - Purity    
Judgment - Resistance    
Judgment - Resukuebcy    
Feat    
Bonus Combat Feat    
Fighter Proficiencies    
Favorite Class Bonus    
Weapon Proficiency    
Agile Maneuvers    
Alertness    
Armor Focus    
Armor Proficiency    
Blind-Fight    
Combat Casting    
Combat Reflexes    
Coordinated Defense    
Defensive Combat Training    
Diehard    
Elemental Focus    
Exotic Weapon Proficiency    
Extra Channel    
Great Fortitude    
Improved Initiative    
Improved Unarmed Strike    
Intimidating Prowess    
Iron Will    
Lightning Reflexes    
Metamagic (Empower)    
Metamagic (Extend)    
Metamagic (Heighten)    
Metamagic (Maximize)    
Metamagic (Quicken)    
Metamagic (Reach)    
Point-Blank Shot    
Power Attack    
Rapid Shot    
Shake It Off    
Shield Bash    
Shield Focus    
Shield Wall    
Skill Focus    
Spell Focus    
Spell Penetration    
Stealthy    
Throw Anything    
Tower Shield Proficiency    
Weapon Finesse    
Weapon Focus    
Accomplised Sneak Attacker    
Arcane Strike    
Augment Summoning    
Blinding Critical    
Cautious Fighter    
Cleave    
Cleaving Finish    
Clustered Shots    
Combat Expertise    
Cornugon Smash    
Crane Riposte    
Crane Style    
Crane Wing    
Critical Mastery    
Crushing Blow    
Dazzling Display    
Deadly Aim    
Disarm    
Dodge    
Double Slice    
Dragon Ferocity    
Dragon Style    
Exhausting Critical    
Extra Arcane Pool    
Extra Bane    
Extra Bombs    
Extra Lay On Hands    
Extra Performance    
Extra Rage    
Extra Rage Power    
Fury's Fall    
Great Cleave    
Greater Blind-Fight    
Greater Elemental Focus    
Greater Penetrating Strike    
Greater Spell Focus    
Greater Spell Penetration    
Greater Trip    
Greater Two-Weapon Focus    
Greater Weapon Specialization    
Hammer the Gap    
Improved Blind-Fight    
Improved Cleaving Finish    
Improved Critical    
Improved Great Fortitude    
Improved Iron Will    
Improved Lightning Reflexes    
Improved Two-weapon Fighting    
Lingering Performance    
Lunge    
Manyshot    
Outflank    
Penetrating Strike    
Point Blank Master    
Precise Shot    
Precise Strike    
Pummeling Bully    
Pummeling Charge    
Pummeling Style    
Selective Channel    
Shield Proficiency    
Sickening Critical    
Seize the Moment    

 

 

 




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