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Dwarf

 

Slow and Steady, Stability, Hardy, Defensive Training- Giants, Hatred - Orcs and Goblinoids, Keen Senses, Draven Weapon Familiarity

Racial Bonus

+2 Con

+2 Wis

-2 Cha

Dwarf is a Race in Pathfinder: Kingmaker

 

 

"Though typically rare in northeastern Avistan, dwarves exist in small numbers in almost every community in Brevoy. Many serve as town blacksmiths, masons, militia quartermasters, or pawnbrokers. The small mining village of Brunderton in eastern Rostland has an overwhelming dwarven citizenry—most dwarves in the region can claim at least one relative or acquaintance that calls the hamlet home—and gem and ore traders from Brunderton travel throughout the area peddling their wares. Rumors of untapped or unclaimed mines hidden throughout the Stolen Lands are enough to get most dwarves interested in exploring the wilderness."

 

 

Dwarf Information

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Dwarf Race Bonuses

  • +2 to Constitution and Wisdom and -2 to Charisma
  • Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance
  • Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
  • Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
  • Defensive Training - Giants: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype
  • Hatred - Orcs and Goblinoids: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
  • Keen Senses: Elves, gnomes and Half-Elves receive a +2 racial bonus on Perception checks
  • Dwarven Weapon Familiarity: Dwarves are proficient with battleaxes, Heavy picks, and warhammers, and treat any weapon with the word "dwarven' in its name as a martial weapon.

 

 

Dwarf Tips & Notes

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Races
Aasimar  ♦  Elf  ♦  Half-elf  ♦  Half-orc  ♦  Halfling  ♦  Human

 




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