Aasimar is a Race in Pathfinder: Kingmaker. To create your Champion in Pathfinder: Kingmaker you can choose between 9 types of races. Each of them has its special characteristics, choose one according to your preferences and style of play.
Aasimars are humans with a significant amount of celestial or other good outsider blood in their ancestry. While not always benevolent, aasimars are more inclined toward acts of kindness rather than evil. Aasimar heritage can lie dormant for generations, only to appear suddenly in the child of two apparently human parents.
Most societies interpret aasimar births as good omens, though it must be acknowledged that some aasimars take advantage of the reputation of their kind, brutally subverting the expectations of others with acts of terrifying cruelty or abject venality.
Aasimar Physical Appearance:
Aasimars look mostly human except for some minor physical trait that reveals their unusual heritage. Typical aasimar features are hair that shines like metal, unusual eye or skin color, or others.
Aasimar Race Traits
Most aasimars do not know exactly where their celestial powers came from, and the similar qualities of many such celestially touched beings hint at a relatively indistinct or all-encompassing heavenly force in their lineage. Some, however, possess more unique traits and abilities inherited from their supernal forebears, attributes that hint at the precise type of celestial being that affected their ancestors.
Aasimars possess the ability to manifest halos. They can create a light centered on their head at will. While using a halo, they gain a +2 circumstance bonus on saving throws against becoming blinded or dazzled.
Asimars have add resistance 5, cold resistance 5, and electricity resistance 5.
Aasimar Race Bonuses
- +2 to Dexterity and Wisdom.
Aasimar Tips & Notes