Detected Magic

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Detected Magic is an Ability in Pathfinder: Kingmaker. Abilities are usually class-specific, however, rarely some Abilities can be found in 2 or more Classes.

 

 

Detects magical auras of active spells or artifacts (or of those that were active recently). Can identify the school of magic to which the spell belongs. Used in dialogues.

 

Detected Magic Information

  • This ability allows detecting magical auras of active spells or artifacts (or of those that were active recently)
  •  Can identify the school of magic to which the spell belongs. Used in dialogues.

 

 

Detected Magic Tips & Notes

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Abilities
Ability Focus - Bombs  ♦  Agile Maneuvers  ♦  Alchemy Proficiencies  ♦  Alertness  ♦  Armor Focus  ♦  Armor Proficiency  ♦  Armor Training  ♦  Bardic Knowledge  ♦  Bardic Performance (Move Action)  ♦  Bardic Performance (Swift Action)  ♦  Bleeding Touch  ♦  Blind-Fight  ♦  Bomb  ♦  Bonus Combat Feat  ♦  Bravery  ♦  Charge  ♦  Combat Casting  ♦  Combat Reflexes  ♦  Coordinated Defense  ♦  Damage Reduction  ♦  Danger Sense  ♦  Deadly Performance  ♦  Death's Embrace  ♦  Defensive Combat Training  ♦  Diehard  ♦  Dirge of Doom  ♦  Discovery  ♦  Elemental Focus  ♦  Exotic Weapon Proficiency  ♦  Fascinate  ♦  Fast Movement  ♦  Favorite Class Bonus  ♦  Feat  ♦  Fighter Proficiencies  ♦  Fighting Defensively  ♦  Frightening Tune  ♦  Grand Discovery  ♦  Greater Rage  ♦  Improved Uncanny Dodge  ♦  Indomitable Will  ♦  Inspire Competence  ♦  Inspire Courage  ♦  Inspire Greatness  ♦  Inspire Heroics  ♦  Jack of All Trades  ♦  Judgment - Healing  ♦  Judgment - Justice  ♦  Judgment - Piercing  ♦  Judgment - Protection  ♦  Judgment - Purity  ♦  Judgment - Resistance  ♦  Judgment - Resukuebcy  ♦  Ki Strike - Magic  ♦  Mighty Rage  ♦  Mutagen  ♦  Orisons  ♦  Persistent Mutagen  ♦  Poison Resistance  ♦  Rage  ♦  Rage Power  ♦  Renewed Vigor  ♦  Second Judgement  ♦  Shooting Performance  ♦  Skilled  ♦  Sneak Attack  ♦  Solo Tactics  ♦  Summon Monster II  ♦  Summon Tactics  ♦  Teamwork Feat  ♦  Tireless Rage  ♦  Touch of Good  ♦  Trapfinding  ♦  Uncanny Dodge  ♦  Weapon Proficiency  ♦  Well-Versed



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