Magic Missile

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Description
A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.
The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Objects are not damaged by the spell.
For every two caster levels beyond 1st, you gain an additional missile – two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher
Target
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One enemy creature within medium range.
Saving Throw N/A
Spell Resistance Affected by target's spell resistance
Spell Descriptors N/A
Casting Time Standard Action

Magic Missile is a Spell in Pathfinder: Kingmaker. Magic Missile is a Lvl 1 from the Evocation school. Spells in Pathfinder: Kingmaker can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.

 

 

Magic Missile Information

  • Level: Magic Missile is a Lvl 1 spell.
  • School: Magic Missile belongs to the Evocation school.

 

 How to Acquire Magic Missile

Magic Missile can be obtained by the following classes:

Magic Missile can be cast by using the following Items:

  • Item

 

Magic Missile Tips & Notes

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Spells Lvl 1
Burning Hands  ♦  Cause Fear  ♦  Color Spry  ♦  Corrosive Touch  ♦  Ear-Piercing Scream  ♦  Enlarge Person  ♦  Expeditious Retreat  ♦  Flare Burst  ♦  Grease  ♦  Hurricane Bow  ♦  Hypnotism  ♦  Mage Armor  ♦  Protection From Alignment  ♦  Ray of Enfeeblement  ♦  Ray of Sickening  ♦  Reduce Person  ♦  Shield  ♦  Shocking Grasp  ♦  Sleep  ♦  Snowball  ♦  Stone Fist  ♦  Stunning Barrier  ♦  Summon Monster I  ♦  Touch of Gracelessness  ♦  True Strike  ♦  Vanish



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