The Twice-Born Warlord

Location ??
Reward ??

The Twice-Born Warlord is a Quest in Pathfinder: Kingmaker

 

Important NPCs

  • ??
  • ??

 

Objectives

  1. ??
  2. ??

 

Walkthrough

You can reach Armag's Tomb from Flintrock Grassland follow directions below:

  • Northwest
  • West
  • Southeast
  • West
  • Northwest

You will appear in a Barbarian camp, if you succeed a  [Diplomacy 36] check you can turn the barbarians against the Defaced Sisters standing outside the tomb. If you fail, you need to fight the defaced sister alone. After you defeat her, you can let the barbarians leave and loot the camp.

Enter the tomb, in the hallway ahead you'll find two Spectres waiting for you. After defeating them and keep going, you will find a large chamber and an book event.

To succeed the Trial of Strength, either complete the higher [Athletics 35] check, the [Perception 35] check (if you don't mind some pain) or the [Intelligence 18] check followed by numerous lower [Athletics 25] checks. 

When you are done, you can find two doors. The one to the southwest is locked so pick the other one. 

Lots of traps can be found in the hallway, disarm them and venturing forth. You will meet some Skeletal Champions and clerics, and the exit to lower level.

Three specters wait in the first chamber of the second level, defeat them and you can find a locked door to the northwest . Behind the locked door, there are 2 bonebeasts and a giant earth element. You will also trigger a book event ( Trial by Pain ).

In this event, the first plate will deal cold damage, the second panel will deal electrical damage, while the third panel will deal fire damage. You need pass a [Mobility 25] check to push the panel and take the damage, or pass a [Trickery 35] check to press the panel without taking any damage, or pass the strength check to punch the panel.

Continue your search to the northwest, you will find a tunnel with lightning traps, if your characters have high perception, they can notice there's a hidden door on the other side of the tunnel, open it and head northwest. (if you can't find the hidden door, send one companion through the tunnel to the end and turn left, there's brazier, activate it to open the door. )

The second tunnel has some fireball traps, head to its west end and there's a brazier in the northwest.  Activate the brazier, it will lower the wall on the east end. Now it's time to explore the rest part of this tomb.

In the centre of this level, there's a large chamber with an iron golem. Search the chamber thoroughly you will find some valuables and a Manticore Skin Boots. (+10 bonus to Speed and a +4 bonus to Natural Armor)

Head northeast, behind a secret door, you can find Korgath's Shackled Fury (+6 Strength, +5 to Intimidate checks and a -3 penalty to Diplomacy ) in a chest. 

After you have thoroughly explored this level, head to the southwest, there are the stairs take you back to the first level.

Zorek, an advisor of ancient Armag will confront you and ask you to prove you worthy. If you dont want to fight him pick the dialogue option "Let me tell you of my deeds - they'll make my worth clear." followed by "I'm ready. Listen well." You will also need to pass multiple [Diplomacy] checks to impress him.

If you chose to fight him, don't be worried, he is not very powerful and his HP is quite low. Defeat him and head southwest, Armag is in the next chamber.

Prepare your team, cuz Armag is much tougher than Zorek, and he has a group of Greater Skeletal Champions to aid him. After defeat him, you can learn the story of Eight Mothers and Guardian of Bloom. You can loot Ovinrbaane, Enemy of All Enemie, Adamantine Breastplate +4, Belt of Physical Might +4, Amulet of Natural Armor +3, Ring of Protection +4 and Cloak of Resistance +4 from him.

There's also a small hidden chamber at the southwest of Armag's chamber, defeat the Blood Bones Beasts and a specter there and loot a Heavy Shield +4.

When you left the tomb, remaining barbarians will ask you to help decide the fate of the Tiger Lords by easing tensions within the clan by taking in any disaffected elements, and by helping pick a new chieftain.  Pick whomever you wish (and available, if you already complete the Betrayer's Flight there may not be many candidates left) and complete Hour of Rage.

 

Tips & Tricks

  • ??

 

 

Quests
A Bitter Rival  ♦  A Feast of Feasts  ♦  A Flower In The Swamp  ♦  A Just Reward  ♦  A Noble Welcome  ♦  A Score to Settle  ♦  A Secret Room  ♦  A Warm Welcome from the League  ♦  Alone the Cold Trail  ♦  Along The Cold Trail  ♦  An Amusement for the Nobles  ♦  An Ancient Curse  ♦  An Ancient Curse, Part Three  ♦  An Ancient Curse, Part Two  ♦  An Ancient Formula  ♦  Annexation  ♦  Assemble a Militia in Varhnhold  ♦  Be a Worthy Ruler  ♦  Become A Worthy Ruler  ♦  Become a Worthy Ruler   ♦  Betrayer's Flight  ♦  Blood Calling  ♦  Burning Bridges  ♦  Bury the Past  ♦  Chase my Shadow  ♦  Coins for a Dead Man's Eye   ♦  Coronation  ♦  Cruel Justice  ♦  Deal with the Devil  ♦  Death to Chief Sootscale  ♦  Death to the Worgs  ♦  Duty Calls  ♦  Easier to ask Forgiveness  ♦  Elederian Pearls  ♦  Fangberry for Bokken  ♦  Find the Temple of the Elk  ♦  Fresh Meat  ♦  Gnarled Branches  ♦  Green Stone  ♦  Guiding Beacon  ♦  Hour of Rage  ♦  How to Build a Kingdom  ♦  Investigate My Death  ♦  Judgment of the Gods  ♦  Kingdom of Cleansed  ♦  Lawbringer  ♦  Lost Child  ♦  Loyal Servants  ♦  Magical Prison  ♦  Mandible Jewelry  ♦  Moon Radishes for Bokken  ♦  Mother of Monsters  ♦  Mushrooms from the Mud Bowl  ♦  Nature of the Beast  ♦  Nok-Nok and Great Mother  ♦  Nok-Nok and the Trouble with Goblins  ♦  P is for Prosperity  ♦  Pariah  ♦  Prove Your Worth  ♦  Renowned Explorer  ♦  Riverbed Nightmare  ♦  Roc's Egg  ♦  Season of Bloom  ♦  Shelyn's Chosen  ♦  Stolen Land  ♦  Svetlana's Ring  ♦  The Court Alchemist  ♦  The Curse of Candlemere  ♦  The First Step on the Road to Glory  ♦  The Impatient Pirates of Pitax  ♦  The Lonely Hunter  ♦  The Lost Brother  ♦  The Lost Relic  ♦  The Price of Curiosity  ♦  The Ravenous Queen  ♦  The Scary Box  ♦  The Seed of Sorrow  ♦  The Varnhold Vanishing  ♦  Troll Trouble  ♦  Tuskgutter  ♦  Unbreakable Metal  ♦  Unwanted Legacy  ♦  Vengeance From Beyond the Grave  ♦  Witch Hunt

 




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