Archaeologist is a class in Pathfinder: Kingmaker. Archaeologist is an Archetype of Bard.


"No study researcher, this archeologist meets his research head-on field. Archaeologists sacrifice the bard's inspirational performance for a smattering of rogue talents."



Arcaeologitst Tips & Builds

  • High saves: Will and Reflex.

  • A Bard Proficient with all simple weapons, plus the longsword, rapier, shortsword and shortbow. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.

  • Cantrips - Bards can cast a number of cantrips or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again.


Archaeologist Abilities


Base Attack Bonus





Level 1         Bard Proficiencies, Cantrips, Archaeologist's Luck, Bardic Knowledge, Detect Magic
Level 2         Bard Talent, Clever Explorer, Uncanny Dodge
Level 3         Danger Sense
Level 4          
Level 5         Archaeologist's Luck
Level 6         Evasion, Bard Talent, Confident Explorer, Danger Sense
Level 7          
Level 8          
Level 9         Danger Sense
Level 10         Bard Talent, Jack of All Trades, Advanced Talents
Level 11         Archaeologist's Luck, Inspire Competence
Level 12         Danger Sense
Level 13          
Level 14         Bard Talent, Frightening Tune
Level 15         Danger Sense
Level 16          
Level 17         Archaeologist's Luck
Level 18         Bard Talent, Danger Sense
Level 19          
Level 20          

Bardic Knowledge

A bard adds half his class level (minimum 1) to all Knowledge and Lore skill checks and may make all Knowledge and Lore skill checks untrained.



A character can avoid even magical and unusual attacks with great agility. If a character makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. A helpless character does not gain the benefit of evasion.


Jack of All Trades

The bard gains a +1 bonus on all skill checks.


Inspire Competence

A bard of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the bard. They get a +2 competence bonus on all skills checks as long as they continue to hear the bard's performance. This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3at 7th. +4 at 11th, +5 at 15th, and +6 at 19th).


Archaeologist's Luck

Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune's favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st, an archaeologist can use archaeologist's luck for 2 additional rounds per day. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist's luck is treated as bardic performance for the purpose of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintainted at the same time as other performance abilities. This bonus increase to +2 at 5th level, +3 at 11th level, and +4 at 17th level.

Bard Talent

 As a bard gains experience, she learns a number of talents that aid her and confound her foes. At 2nd level, a bard gains a rogue talent, as the rogue class feature of the same name. At 6th level and every 4 levels thereafter, the bard gains an additional rogue talent. A bard cannot select a rogue talent that modifices the sneak attack ability.


 Clever Explorer

At 2nd level, an archaeologist gains a bonus equal to half his class level on Trickery and Perception checks.


Confident Explorer

At 6th level, an archaeologist can always take 10 on Trickery checks. A bard can choose not ot take and can instead roll normally.


Danger Sense

At 3rd level, an archaeologist gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addtion, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 bard levels thereafter (to a maximum of +6 at 18th level).


Uncanny Dodge

The character can react to danger before her sense would normally allow her to do so. She cannot be caught flat-footed nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still lose her Dexterity bonus to AC if immobilized. A character with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action agaisnt her. If a character already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead;


After 10th level, a character can choose one of the advanced rogue talents in a place of a rogue talent


Archaeologist Tips & Builds

  • ??



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