Monk

monk_class_pathfinder_kingmaker_wiki_guide_300px

Monk is a class in Pathfinder: Kingmaker. Monks can use their fists as weapons providing with strong unarmed attacks. They are not proficient with armors and use Wisdom as a bonus to AC.

 

"Monks excel at overcoming even the most daunting perils, striking where it's least expected, and taking advantage of enemy vulnerabilities. Fleet of foot and skilled in combat, monks can navigate any battlefield with ease, aiding allies wherever they are needed most."

 

Monk Information

 

 

Monk Archetypes

Scaled Fist

 Bonus: ??

 Penalty: ??

Sensei

 Bonus: ??

 Penalty: ??

Traditional Monk

 Bonus:

 Penalty

 

 

Monk Progression

 

Level

Base Attack Bonus

Fort

Ref

Will

Special

Level 1  +1 +2 +2 0  
Level 2  +2 +3 +3 0 Monk Proficiencies, Improved Unarmed Strike, Improved Strike, AC bonus, Stunning Fist, Monk Bonus Feat, Flurry of Blows
Level 3  +3 +3 +3 +1 Monk Bonus Feat, Evasion
Level 4  +4 +4 +4 +1 Ki Pool, Ki Strike - Magic, Fast Movement
Level 5  +5 +4 +4 +1 Stunning Fist: Fatigue, Ki Power, Still Mind
Level 6  +6/+1 +5 +5 +2 Style Strike, Purity of Body
Level 7  +7/+2 +5 +5 +2 Monk Bonus Feat, Ki Power
Level 8  +8/+3 +6 +6 +2 Ki Strike - Cold Iron and Silver
Level 9  +9/+4 +6 +6 +3  Stunning Fist: Sicken, Ki Power
Level 10  +10/+5 +7 +7 +3 Improved Evasion, Style Strike
Level 11   +11/+6/+1 +7 +7 +3  Monk Bonus Feat, Ki Power, Ki Strike - Lawful
Level 12   +12/+7/+2 +8 +8 +4  
Level 13   +13/+8/+3 +8 +8 +4 Ki Power
Level 14   +14/+9/+4  +9 +9 +4 Style Strike
Level 15   +15/+10/+5 +9 +9 +5  Monk Bonus Feat, Ki Power
Level 16   +16/+11/+6/+1 +10 +10 +5  
Level 17  +17/+12/+7/+2 +10 +10 +5 Ki Strike - Adamantine, Ki Power
Level 18  +18/+13/+8/+3 +11 +11 +6 Style Strike
Level 19  +19/+14/+9/+4 +11 +11 +6  Monk Bonus Feat, Ki Power
Level 20  +20/+15/+10/+5 +12 +12 +6 Ki Power: Perfect Self

 

Monk Abilities

monk_proficiencies_icon_pathfinder_kingmaker_wiki_guide_80px
Monk Proficiencies

Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. Monks are not proficient with any armor or shields.

When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities.

improved_unarmed_strike_icon_pathfinder_kingmaker_wiki_guide_80px
Improved Unarmed Strike

You are considered to be armed even when unarmed - you can make unarmed attacks that deal 1d3 bludgeoning damage (if Medium; 1d2 if Small).

stunning_fist_sicken_icon_pathfinder_kingmaker_wiki_guide_80px
Stunning Fist: Sicken

This ability works as Stunning Fist, but it makes the target sickened for 1 minute on a failed save instead of stunning for 1 round.

ki_power_icon_pathfinder_kingmaker_wiki_guide_80px
Ki Power

At 4th level and every 2 levels thereafter, a monk can select one ki power. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. Once a ki power is selected, it cannot be changed. Some ki powers require the monk to be of a specific level or higher before they can be chosen. Unless otherwise noted, a monk cannot select an individual ki power more than once.

 

stunning_fist_icon_pathfinder_kingmaker_wiki_guide_80px
Stunning Fist

You know just where to strike to temporarily stun a foe.
You must use this feat before you make your attack (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a -2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained, and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

monk_bonus_feat_icon_pathfinder_kingmaker_wiki_guide_80px
Monk Bonus Feat

At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane Style, Blind Fight, Improved Initiative At 6th level, the following feats are added to the list Improved Trip, Improved Disarm At 10th level, the following feats are added to the list: Improved Critical, Improved Blind Fight. A monk need not have any of the prerequisites normally required for these feats to select them.

flurry_of_blows_icon_pathfinder_kingmaker_wiki_guide_80px
Flurry of Blows

At 1st level, a monk can make a flurry of blows as a full attack. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. This stacks with the first attack from this ability and additional attacks from haste and similar effects.

ki_pool_icon_pathfinder_kingmaker_wiki_guide_80px
Ki Pool

At 3rd level, a monk gains a pool of H points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a Id strike. At 3rd level, Id strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.
By spending 1 point from his Id pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. A monk gains additional powers that consume points from

 

evation_icon_pathfinder_kingmaker_wiki_guide_80px
Evasion

A character can avoid even magical and unusual attacks with great agility. If a character makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. A helpless character does not gain the benefit of evasion.

ki_strike_magic_icon_pathfinder_kingmaker_wiki_guide_80px
Ki Strike - Magic

At 3rd level, H strike allows the monks unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.

fast_movement_monk_icon_pathfinder_kingmaker_wiki_guide_80px
Fast Movement

At 3rd level, a monk gains a +10 enhancement bonus to his base speed. A monk in armor or carrying a medium or heavy load loses this extra speed. For every 3 levels above 3rd, the bonus improves by 10 feet.

stunning_fist_fatigue_icon_pathfinder_kingmaker_wiki_guide_80px
Stunning Fist: Fatigue

This ability works as Stunning Fist, but it makes the target fatigued for 1 minute on a failed save instead of stunning for 1 round.

 

evation_icon_pathfinder_kingmaker_wiki_guide_80px
Improved Evasion

This ability works like evasion, except that while the character still takes no damage on a successful Reflex saving throw against attacks, he henceforth takes only half damage on a failed save. A helpless character does not gain the benefit of improved evasion.

purity_of_body_icon_pathfinder_kingmaker_wiki_guide_80px
Purity Of Body

At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.

ki_strike_adamantine_icon_pathfinder_kingmaker_wiki_guide_80px
Ki Strike - Adamantine

At 16th level, the monk's unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

ki_power_perfect_self_icon_pathfinder_kingmaker_wiki_guide_80px
Ki Power: Perfect Self

At 20th level, a monk becomes a magical creature. The monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon or by any natural attack made by a creature that doesn't have similar damage reduction.

 

ac_bonus_icon_pathfinder_kingmaker_wiki_guide_80px
AC Bonus

When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

unarmed_strike_icon_pathfinder_kingmaker_wiki_guide_80px
Unarmed Strike

At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. The damage dealt by a Medium monk's unarmed strike increases with level: 1d6 at levels 1-3, 1d8 at levels 4-7,1d10 at levels 8-11, 2d6 at levels 12-15, 2d8 at levels 16-19, and 2d10 at level 20. If the monk is Small, his unarmed strike damage increases as follows: 1d4 at levels 1-3, 1d6 at levels 4-7, 1d8 at levels 8-11,1d10 at levels 12-15, 2d6 at levels 16-19, and 2d8 at level 20.

If the monk is Large, his unarmed strike damage increases as follows: 1d8 at levels 1-3, 2d6 at levels 4-7, 2d8 at levels 8-11, 3d6 at levels 12-15, 3d8 at levels 16-19, and 4d8 at level 20.

ki_strike_cold_iron_and_silver_icon_pathfinder_kingmaker_wiki_guide_80px
Ki Strike - Cold Iron and Silver

At 7th level, the monk's unarmed attacks are treate. as cold iron and silver for the purpose of overcoming damage reduction

style_strike_icon_pathfinder_kingmaker_wiki_guide_80px
Style Strike

At 5th level, a monk can learn one type of style strike. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. He must choose which style strike to apply before the attack roll is made. At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type.

 

still_mind_icon_pathfinder_kingmaker_wiki_guide_80px
Still Mind

At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects.

style_strike_lawful_icon_pathfinder_kingmaker_wiki_guide_80px
Ki Strike - Lawful

At 10th level, the monk's unarmed attacks are treated as lawful weapons for the purpose of overcoming damage reduction.

 

 

 

Classes
Alchemist  ♦  Aldori Defender  ♦  Arcane Bomber  ♦  Arcane Trickster  ♦  Archaeologist  ♦  Armored hulk  ♦  Barbarian  ♦  Bard  ♦  Blight Druid  ♦  Chirurgeon  ♦  Cleric  ♦  Crusader  ♦  Defender of the True World  ♦  Divine Guardian  ♦  Divine Hunter  ♦  Dragon Disciple  ♦  Druid  ♦  Duelist  ♦  Ecclesitheurge  ♦  Eldritch Archer  ♦  Eldritch Knight  ♦  Eldritch Scion  ♦  Eldritch Scoundrel  ♦  Empyreal Sorcerer  ♦  Feyspeaker  ♦  Fighter  ♦  Flame dancer  ♦  Flame Warden  ♦  Freebooter  ♦  Grenadier  ♦  Herald caller  ♦  Hospitaler  ♦  Inquisitor  ♦  Invulnerable Rager  ♦  Mad dog  ♦  Magus  ♦  Monster Tactician  ♦  Mystic Theurge  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sacred Huntsmaster  ♦  Sage Sorcerer  ♦  Scaled Fist  ♦  Scroll Savant  ♦  Sorcerer  ♦  Stalwart Defender  ♦  Stormwalker  ♦  Sword Saint  ♦  Sylvan Sorcerer  ♦  Tactical Leader  ♦  Thassilonian Specialist  ♦  Thug  ♦  Thundercaller  ♦  Tower Shield Specialist  ♦  Traditional Monk  ♦  Two-Handed Fighter  ♦  Vivisectionist  ♦  Wizard



Join the page discussion Tired of anon posting? Register!

Load more
⇈ ⇈