Paladin is a class in Pathfinder: Kingmaker. Paladins can both participate in battle and aid companions by healing them. They focus on spells that are effective against evil.
"Paladins serve as beacons for their allies within the chaos of battle. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting."
Paladin Tips & Builds
Alignment restriction: Lawful good. It is possible to become a Fallen Paladin if your alignment shifts far enough. Fallen paladins lose all paladin spells and class features and cannot gain more paladin levels until the alignment changes back.
Bonus: You gain acces to a ranged combatant capable of soaking damage from partymembers on the front lines, all while firing arrows and healing themself with Lay on Hands.
Bonus: Separate Channel pool.
Bonus: Great protection of a single partymember close to the paladin.
Base Attack Bonus
|Level 1||Deity Selection, Paladin Proficiencies, Alignment Restriction, Smite Evil|
|Level 2||Divine Grace, Lay on Hands - Others|
|Level 3||Aura of Courage, Divine Health, Mercy|
|Level 4||Smite Evil - Additional Use, Channel Positive Energy|
|Level 5||Divine Weapon Bond (+1)|
|Level 7||Smite Evil - Additional Use|
|Level 8||Aura of Resolve, Divine Weapon Bond (+2)|
|Level 9||Mercy, Divine Weapon Bond - Additional Use|
|Level 10||Smite Evil - Additional Use|
|Level 11||Mark of Justice, Divine Weapon Bond (+3)|
|Level 13||Smite Evil - Additional Use, Divine Weapon Bond - Additional Use|
|Level 14||Aura of Faith, Divine Weapon Bond (+4)|
|Level 16||Smite Evil - Additional Use|
|Level 17||Aura of Righteousness, Divine Weapon Bond (+5), Divine Weapon Bond - Additional Use|
|Level 19||Smite Evil - Additional Use|
|Level 20||Holy Champion, Divine Weapon Bond (+6)|