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Invulnerable Rager

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Invulnerable Rager is a class in Pathfinder: Kingmaker. Invulnerable Rager is an Archetype of Barbarian.

 

"Some barbarians learn to take whatever comes their way, shrugging off mortal wounds with ease. These barbarians invite their enemies to attack them, and use pain to fuel their rage."

  

 

Invulnerable Rager Tips & Builds

  • High saves: Fortitude.

  • Class skills: Athletics, Mobility, Lore (Nature), Perception, Persuasion.

  • Proficient with all simple and martial weapons, light armor, medium armor and shields (except tower shields).

  • Alignment: Any non-lawful Hit Die: d12

  • Skill Ranks Per Level: 4 + Int modifier.

 

Invulnerable Rager Abilities

Level

Base Attack Bonus

Fort

Ref

Will

Special

Level 1 +1 +2 0 0 Fast Movement, rage, Barbarian Proficiencies
Level 2 +2 +3 0 0 Rage power, Damage reduction
Level 3 +3 +3 +1 +1 Extreme Endurance
Level 4 +4 +4 +1 +1 Rage power, Damage reduction
Level 5 +5 +4 +1 +1  
Level 6 +6/+1 +5 +2 +2 Rage power, Damage reduction, Extreme Endurance
Level 7 +7/+2 +5 +2 +2  
Level 8 +8/+3 +6 +2 +2 Rage power, Damage reduction
Level 9 +9/+4 +6 +3 +3 Extreme Endurance
Level 10 +10/+5 +7 +3 +3 Damage reduction, rage power
Level 11 +11/+6/+1 +7 +3 +3 Greater rage
Level 12 +12/+7/+2 +8 +4 +4 Rage power, Damage reduction, Extreme Endurance
Level 13 +13/+8/+3 +8 +4 +4  
Level 14 +14/+9/+4 +9 +4 +4 Indomitable will, rage power, Damage reduction
Level 15 +15/+10/+5 +9 +5 +5 Extreme Endurance
Level 16 +16/+11/+6/+1 +10 +5 +5 Damage reduction, rage power
Level 17 +17/+12/+7/+2 +10 +5 +5 Tireless rage
Level 18 +18/+13/+8/+3 +11 +6 +6 Rage power, Damage reduction, Extreme Endurance
Level 19 +19/+14/+9/+4 +11 +6 +6  
Level 20 +20/+15/+10/+5 +12 +6 +6 Mighty rage, rage power, Damage reduction

 

Fast Movement (Ex)

A barbarian’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s land speed.

 

Indomitable Will (Ex)

While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage.

 

Rage (Ex)

A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds.

Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

 

Greater Rage (Ex)

At 11th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3. In addition, the amount of temporary hit points gained when entering a rage increases to 3 per Hit Die.

 

Mighty Rage (Ex)

At 20th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +8 and the morale bonus on her Will saves increases to +4. In addition, the amount of temporary hit points gained when entering a rage increases to 4 per Hit Die.

 

Rage Power

As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.

Any barbarian who meets the powers’ prerequisites can select and use rage powers. Totem rage powers grant powers related to a theme. A barbarian cannot select from more than one group of totem rage powers.

Rage Powers

 

Name Effects
Animal Fury While raging, the barbarian gains a bite attack. If used as part of a full attack action, the bite attack is made at the barbarian’s full base attack bonus –5. If the bite hits, it deals 1d4 points of damage (assuming the barbarian is Medium; 1d3 points of damage if Small) plus half the barbarian’s Strength modifier. A barbarian can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, any grapple checks made by the barbarian against the target this round are at a +2 bonus.
Beast Totem While raging, the barbarian gains a +1 natural armor bonus. This bonus increases by +1 for every four levels the barbarian has attained.
Increased Damage Reduction The barbarian’s damage reduction increases by 2/—. A barbarian can select this rage power up to three times. Its effects stack. A barbarian must be at least 8th level to select this rage power.
Inspire Ferocity While in the reckless stance, the barbarian imparts the stance’s bonus and penalty to all willing allies within 30 feet of her. A barbarian must have the reckless stance rage power to select this rage power.
Internal Fortitude The barbarian is immune to the sickened and nauseated conditions. A barbarian must be at least 8th level to select this rage power.
Reckless Stance The barbarian can attack with abandon at the expense of her defense. She gains a +1 bonus on attack rolls, but takes a –1 penalty to AC. This bonus and penalty increase by 1 at 4th level and every 4 levels thereafter. This is a stance rage power.
Regenerative Stance  The barbarian can continually replenish her health. At the start of her turn, she regains 1 temporary hit point for every 4 levels she has (up to 5 hit points per round), but this cannot give her more than her maximum temporary hit points from rage. This is a stance rage power. A barbarian must have Renewed Vigor rage power and be at least 4th level to select this rage power.
Renewed Vigor As a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier. For every 4 levels the barbarian has beyond 4th, the amount healed increases by 1d8 (to a maximum of 5d8 at 20th level). This ability can be used only once per day. The barbarian must be at least 4th level to select this rage power.
Swift Foot The barbarian gains a 10-foot enhancement bonus to her base speed. A barbarian can select this rage power up to three times; its effects stack.

 

Tireless Rage (Ex)

Starting at 17th level, a barbarian no longer becomes fatigued at the end of her rage.

 

Damage Reduction

At 2nd level, the invulnerable rager gains DR/ - equal to half her barbarian level. Damage reduction can reduce damage to 0 but not below 0.

 

Extreme Endurance

At 3rd level, the invulnerable rager gains 1 point of fire resistance and 1 point of cold resistance. At 6th level and every 3 levels thereafter, these resistances increase by 1 point (up to 6 points at 18th).

 

Invulnerable Rager Tips & Builds

  • ??

 

 

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