Magus is a class in Pathfinder: Kingmaker. SHORT introduction.
"Magi spend much of their time traveling the world, learning whatever martial or arcane secrets they can find. They might spend months learning a new sword-fighting style from a master warrior, while simultaneously moonlighting in the local library, poring through tomes of ancient lore. Most who take this path dabble in all sorts of lore, picking up anything that might aid them in their search for perfection."
Magus Tips & Builds
High saves: Fortitude and Will.
Class skills: Athletics, Knowledge (Arcana), Knowledge (World), Persuasion, Use Magic Device.
Proficient with all simple and martial weapons and light armor, and can cast magus spells in light armor without incurring arcane spell failure.
Bonus: Access to Sorcerer's Bloodlines powers, using Charisma for spell, spontaneous casting allowing better flexibility on the fly.
Penalty: Limited number of spell known. Lower Intelligence means less Skill Points
Bonus: Access to any type of weapon from the get go, apply weapon damage multiplier to spells, apply Intelligence bonus to AC.
Penalty: Have to choose a single weapon type, fewer spells per day, unable to wear armor.
Base Attack Bonus
|Level 1||Cantrips, Magus Proficiencies, Arcane Pool, Spell Combat|
|Level 3||Magus Arcana|
|Level 4||Spell Recall|
|Level 5||Arcane Weapon (+2), Bonus Magus Feat|
|Level 6||Magus Arcana|
|Level 7||Arcane Medium Armor|
|Level 8||Improved Spell Combat|
|Level 9||Arcane Weapon (+3), Magus Arcana|
|Level 10||Fighter Training|
|Level 11||Improved Spell Recall, Bonus Magus Feat|
|Level 12||Magus Arcana|
|Level 13||Arcane Weapon (+4), Arcane Heavy Armor|
|Level 14||Greater Spell Combat|
|Level 15||Magus Arcana|
|Level 17||Arcane Weapon (+5), Bonus Magus Feat|
|Level 18||Magus Arcana|
|Level 19||Greater Spell Access|
|Level 20||True Magus|